A Morphable Model For The Synthesis Of 3D Faces Volker Blanz Thomas Vetter Max-Planck-Institut f¨ur biologische Kybernetik, T¨ubingen, Germany. CiteSeerX - Scientific documents that cite the following paper: Blanz and T.Vetter, “Face identification by fitting a 3D morphable model using linear shape and.
. Author: John Brownlee.
John Brownlee. Date of Publication: 03.20.07. 03.20.07. Time of Publication: 1:00 pm. 1:00 pm A Morphable Model of 3D Faces You’ve got to give this video a few minutes to warm up, but when it does, it’s well worth it. This article has been reproduced in a new format and may be missing content or contain faulty links.
Contact to report an issue. Volker Blanz and Thomas Vetter of the MPI for Biological Cybernetics in Germany have come up with a morphable model for three-dimensional faces.
What their system does is build a single master face out of a series of two hundred source faces, differentiated from one another by a vast spectrum of different features. This master face can then be easily morphed into any combination of features, allowing it to easily transform into any possible face (barring disfigurement). But it gets cooler.
The program can take a single 2D image of someone’s face and create a completely accurate 3D head model. Tom Hanks and Audrey Hepburn are the source images they use to demonstrate the process and the result is eerie and nearly indistinguishable. And then it gets even better: Using this same morphable head model, Blanz and Vetter then proceed to extrapolate a three-dimensional head model of Mona Lisa from the two-dimensional source of Da Vinci’s famous painting.
When they do so, it’s clear that Mona Lisa was a handsome woman in reality and not nearly the smug, demonic goblin Da Vinci made her appear. This sort of technology has really interesting possibilities for filmmaking and (obviously) pornography but I often wonder if it will have unintended consequences on art as a whole, making obsolete talented actors and performers and replacing them with an infinite variety of polygonal puppets.
Then again, I don’t suppose I’ll care too much twenty years in the future when I’m having the first episode of Audrey Hepburn and Mona Lisa’s Erotic Lesbian Adventures beamed from outer space directly into my cerebellum.
文章 Blanz V, Vetter T. A morphable model for the synthesis of 3D faces C//Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques. New York: ACM Press, 1999: 187-194. 被如下文章引用：. TITLE:. AUTHORS:,. KEYWORDS: 人脸合成,多视角,逆问题,综述.
Computer Graphics (images)
JOURNAL NAME: DOI: Jan 08, 2016. ABSTRACT: 随着多视角人脸识别技术需求的不断增长,正面人脸图像合成成了热门的研究课题。然而,从侧面人脸图像准确地合成出正面人脸是一个典型的逆向问题,具有较大的挑战性。对目前正脸图像合成方法进行了系统总结,介绍了几种典型的合成策略,并对这些方法按原理分成了基于图形学的方法和基于统计学习的方法两类分别进行研究。此外,还从算法复杂性、鲁棒性,以及图像合成效果等方面对现有正面人脸图像合成算法进行了对比研究,给出了未来可能的研究方向。.